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Summer Reading > Teens > How to Play

How to Play (Grades 7-12)

Make Waves @ Your Library

Make Waves @ Your Library

1. Track your reading or listening to a book and mark in one space on the grid. One space equals 60 minutes. If this seems too hard or too easy, change the time to fit your own reading goal.

2. You may substitute one of the following activities for one space on each path.

3. When you finish a path, bring your gameboard to the library to select a prize. You must have your gameboard with you to receive a prize. When you finish all three paths, come to the library by August 31, 2010 to enter the Grand Prize drawing for a family trip for four to the Great Wolf Lodge water park. You also receive a T-shirt AND a discounted $4.00 Oaks Park Deluxe Ride Bracelet coupon.

4. Finish the Bonus Path to earn a bookplate.

(A) You may play the game only once.

(B) All players may count the time someone reads to them.

(C) One of Summer Reading's main goals is to connect you with your public library. Because of this, participants must be present to select their own prizes.